The first LSU jersey Jack Bech remembers owning is his own.
So when he sees fans wearing “Bech 80” on game day – mostly on t-shirts, sometimes on knockoff jerseys – the freshman playmaker from Lafayette can’t help but think, That’s incredible.
The astonishment Bech feels when he sees strangers wearing his jersey is authentic. The jerseys are not.
Not yet, at least.
NILSU 2.0: Real Deals@WeAreNILSU – Where empowering student-athletes leads to real deals. pic.twitter.com/SmaDV1St88
— LSU Tigers (@LSUsports) November 17, 2021
For decades, the only named and numbered uniforms Tigers have seen their supporters sport during their college careers are unauthorized replicas, a byproduct of the NCAA’s longstanding restrictions on student-athletes’ ability to profit off of their name, image, and likeness (NIL).
Those restrictions are gone for good, and soon, the knockoffs will follow suit, thanks to group licensing, the latest tool empowering student-athletes and powering NILSU at the forefront of collegiate athletics.
LSU’s Group Licensing Agreement with The Brandr Group (TBG), signed this week, opens a new world of opportunities for student-athletes to utilize LSU Athletics’ marks in the NIL space. The partnership allows for licensees or sponsors access to both student-athlete attributes – their NIL, as well as signatures, stats, numbers, biographic data, and any other identifiable features – and LSU’s marks.
Much like professional athletes who opt into their players’ associations, student-athletes who opt into the agreement would receive royalty payments when those licensees and sponsors utilize and monetize their attributes. The agreement allows for athletes to retain their rights and do individual deals on their own, while still providing them with the passive income streams related to group deals.
Popular applications of group licensing in the marketplace include video game franchises like EA Sports’ NCAA Football, which has been dormant since 2013 but could return as soon as July 2023 – this time with players’ names. Group licensing offers an expedient option for both the video game’s creators and the athletes it features.
“Acquiring a large group of athletes’ rights one by one is not effective for any video game maker,” says Celine Mangan, a senior account executive with Altius Sports Partners, LSU’s NIL advisory group. “So they say, ‘Well, if we can do it (through group licensing), then we will actually produce the video game.’
“On the flip side, it makes it easier and accessible for student-athletes to be able to use the marks and utilize their brand as LSU student-athletes in order to gain revenue from the products being sold. It’s a win-win in both scenarios. In both cases, the point of it is to make it easier for both parties that are involved.”
In addition to video games, other potential examples include trading cards, the emerging NFT market, and, of course, jerseys – whether that’s football or soccer, softball or baseball.
Bech never wore the jersey of his favorite Tiger growing up, Tyrann Mathieu, because the only authentic named jerseys for sale were former players he was less familiar with. (Their jerseys, like Joe Burrow’s or Odell Beckham Jr.’s today, were licensed through the NFL Players’ Association.) For him, the thought of fans sporting his jersey – the real deal – is a game-changer.
“I think it’s pretty cool whenever I see people wearing shirts,” Bech says. “A jersey would be that times 10.”